Atlas Reach makes match content that operators can use wherever they talk to their players: in newsletters, push notifications, banners on their site and more. Each piece comes complete with the match, the odds, the texts and the brand's own graphics. This introduction uses a newsletter as the example.
Example: Three tools, one job each
OptimoveSends the newsletters to the right players.
Movable InkBuilds the match block when the newsletter is opened.
Atlas ReachSupplies what goes in the block: match, odds, texts and graphics.
The process, step by step
1Operator
Shares the basics
A newsletter contact, newsletter examples, countries and languages.
EveryMatrix to-doMake sure the examples reach Atlas Reach.
2Atlas Reach
Designs the block
Brand assets and the match block, approved by the operator.
EveryMatrix to-doMake sure the operator signs off.
3Atlas Reach
Switches on the feed
For the operator's brands.
4Newsletter contact
Builds the block
In Movable Ink and Optimove, with a guide from Atlas Reach.
EveryMatrix to-doDecide who builds the block in Movable Ink: EveryMatrix or the operator. Atlas Reach helps either way.
5Operator
Sends the first newsletter
After a test.
EveryMatrix to-doMake sure it goes out.
6Automatic
Runs by itself
From then on, the block always fills itself with the most popular match and the latest odds.
Each new block or channel follows the same steps.
Part 1 of 4
What Atlas Reach delivers: the feed
Atlas Reach provides an API. Movable Ink uses it to fetch everything needed to show a match in the newsletter, in the operator's own look.
The match
Chelsea v Manchester United · Premier League · Sat 31 Oct, 12:30
The odds
Home 4/5 · Draw 29/10 · Away 3/1
From EveryMatrix.
Texts
Headline, body text, button text and the legal line.
Brand graphics
Logo, odds buttons, buttons and the brand's own shapes.
Images, video and audio
Photos, short videos and sound, in the brand's style.
It happens every time a player opens a newsletter, so the odds are always the latest.
Which matches are shown is set once, when the block is built (for example: Premier League, the most popular match in the next round). After that, nobody types in a match or odds.
Part 2 of 4
What Atlas Reach needs
Very little. Atlas Reach makes the brand assets and designs the match block; the operator approves them.
From the operator
Examples of today's newsletters, with their specsWidth, text lengths and image sizes, so the block fits.
The countries and languages to cover
Sign-off on the brand assets and the match blockAtlas Reach makes them and sends them for approval.
From the operator or EveryMatrix
The newsletter contactThe person who builds the block in Movable Ink and adds it to the newsletter in Optimove.
Part 3 of 4
What the result could look like
A Match of the Week block, as players see it in the newsletter: the match, the three full-time result odds and a button, in the brand's own look.
Part 4 of 4
Who does what
Each party's part, by step. The steps are the same as in the summary at the top.
Atlas Reach
Step 2Makes the brand assets and designs the match block
Step 3Switches on the feed for the operator's brands
Steps 4–5Guides the newsletter contact and helps test the first newsletter
The operator
Step 1Names the newsletter contact and shares newsletter examples, countries and languages
Step 2Approves the brand assets and the match block
Step 5Tests and sends the first newsletter
The newsletter contact
At the operator or EveryMatrix
Step 4Builds the block in Movable Ink and adds it to the newsletter in Optimove
Step 5Helps test the first newsletter
The first step
Atlas Reach needs one name: the person who will set up the match block in Movable Ink and Optimove.
Normally at the operator, using guides from Atlas Reach, or at EveryMatrix if it takes this on. With that contact in place, the rest follows the steps above.